The Patch panel is where you patch your controllers and fixtures.

<aside> 🐡 If you are creating showfiles for the Cinema/Television interface, you should only put one controller in each showfile.

For architectural lighting projects, showfiles can contain multiple controllers, with fixtures patched into their appropriate controller.

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Patched Controllers

If you have opened a starter showfile, you will already see a list of controllers here. If not, see how to Add a Controller.

The controllers are keyed off of their MAC address, so please be sure that the MAC address is set correctly. The MAC address should be entered in all capital letters.

Patching Fixtures

Drag fixtures from the library of fixtures onto each controller to patch them. If you do not see your favorite fixture (or mode), please request it.

Once a fixture is patched, right-clicking on the fixture will allow you to duplicate that fixture (including duplicating it multiple times).

<aside> 🐡 Although the programmer only supports RGBWI attributes, patched fixtures can have any supported attribute.

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Once ordered the way you want them, click on each fixture to set its properties:

Controller

This sets which controller the fixture is attached to

Label

This is a label for the fixture. Only the first 20 octets are visible on the controller, but the full label is visible on the website and in the programmer.

Unicode is supported, but each unicode glyph will occupy more than one octet, so it may get cut off in interesting ways if you are not brief with the unicode.

Profile

This selects which profile (from the library) to use for the fixture.

Address

This sets the DMX start address for the fixture.

1-512 are on the first universe

513-1024 are on the second

<aside> 🐡 Miranda will cheerfully patch fixtures across the two universes (e.g., an RGB fixture starting at 512), but this is probably not what you want to do.

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Position

This sets the x,y,z coordinates of the fixture in arbitrary units. This will eventually integrate with CAD software and the effects engine.

ID

This is the fixture ID, you cannot set this.

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<aside> ↩️ Back to Project Panel

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<aside> ➡️ Onward to Groups Panel

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